Rube Goldberg would be proud... Today on Ancient DOS Games, Gemini's taking a look at The Incredible Machine, a very wacky yet intriguing physics puzzle game made by Jeff Tunnell Productions in 1992 and ported to DOS by Dynamix and Sierra On-Line in 1993. Oddly enough, while many people would've played this as a kid and would think of it as edutainment since it was a common find in school computer labs, it's... actually... kinda not. :o
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Additional Information and Corrections:
* Here's where you can go on GOG to buy the game pack with all those different Incredible Machine games in it:
https://www.gog.com/game/the_incredible_machine_mega_pack/?pp=91dfde1d6e005e422f64a59776234f1f4c80b5e4
* While in the editor, you can use the number and letter keys on the keyboard to change what tune is playing in the background, which is a neat little extra given that most of the program is handled strictly with the mouse.
* There's actually modern remakes of this game available from digital storefronts as well but I know very little about them, let alone if they're even still for sale.
* Another reason to need the manual for this game when you get a physical copy is because of the copy protection. The GOG release doesn't actually have it completely hacked out, but you can get away with just clicking random objects and it will still let you play.
* Turns out the windmills can't actually generate wind. For some reason I thought if you connected them to an active spinning source with a belt, such as a mouse running in a cage, it would cause the windmill to spin, but I just tested this and it doesn't work that way. That means windmills can't create wind, they can only create a spinning motion from being hit by wind. :P
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Pixelmusement Website:
http://www.pixelships.com
ADG on Pixelmusement:
http://www.pixelships.com/adg
Alphabetical Index of ADG Episodes:
http://www.pixelships.com/adg/index2.html
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