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Shovelware Diggers #246 - How to Fail at UI Design

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댓글 0건 조회 1회 작성일 2025-08-19 03:29:15

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Everything dug up by the dig team today manages to fail in the UI department in some way. First we start off with a Breakout-style game which would be neat if it actually had fluid motion, then move on to a Missile Command clone supposedly involving "Klingons", and finish off with a card game where tens are supposedly better than kings which are better than nines... wha..? Current Excavation: Softkey Shareware 2000 Hit Games This Week's Digs: - WINGAMES\COMP\HB2R3 - WINGAMES\MS\WINCMD - WINGAMES\CASINO\SHEEP3 ------------------------------------------ Patreon supporters pledging $8 or more per month are automatically on the dig team and can submit their folder selections! Each digger can have up to 12 specific folders selected at a time. Directory Structure of the Current Archive: http://www.pixelships.com/sdig/directories.html Kris' Patreon Page: http://www.patreon.com/kasick Pixelmusement Website: http://www.pixelships.com

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