What? Did you think this was going to be mature rated or something? :P
For today's Ancient DOS Games Pro video, Gemini's going back to the Kroz games, developed by Scott Miller in the early days of Apogee software to answer a pertinent question: What is the RNG for breaking down breakable walls? While the real answer turned out to be surprisingly simple, the steps leading to finding it revealed a very different and somewhat more interesting path the numbers could've taken!
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Additional Information and Corrections:
* Here's a link to a ZIP file on my website containing the raw data from my testing here, as well as the source code for the little QBASIC program I wrote:
http://www.pixelships.com/adg/files/krozwhipdata.zip
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Pixelmusement Website:
http://www.pixelships.com
ADG on Pixelmusement:
http://www.pixelships.com/adg
Alphabetical Index of ADG Episodes:
http://www.pixelships.com/adg/index2.html
Kris' Patreon Page:
https://www.patreon.com/kasick
@Pixelmusement on Twitter:
https://twitter.com/Pixelmusement
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