They may not be "good" games but that doesn't mean we can't investigate their mechanics! ;)
Today on ADG Pro, Gemini's going back to the original two Mega Man games released for DOS, Mega Man and Mega Man III, to figure out just how much damage the various weapons in the game do to ALL hostile targets, not just the robot masters and bosses, but the regular enemies as well!
The results of these efforts are quite interesting and have been compiled into the following PDF file available on my website for all to download:
http://www.pixelships.com/adg/files/megamandos_1and3_analysis.pdf
Also, to learn more about the origins of the DOS Mega Man games, I HIGHLY recommend checking out The Gaming Historian's video on the subject, which includes an interview with Stephen Rozner himself:
https://www.youtube.com/watch?v=gwt5yWJqCzU
------------------------------------------
Additional Information and Corrections:
* I discovered after making this video that it IS possible to sometimes hit the robot masters multiple times with a single piece of dynamite, but I have no idea what makes this possible. Normally, once the first hit of damage is dealt by the blast, any of the robot masters will immediately become immune to further damage until the blast dissipates.
------------------------------------------
Pixelmusement Website:
http://www.pixelships.com
ADG on Pixelmusement:
http://www.pixelships.com/adg
Alphabetical Index of ADG Episodes:
http://www.pixelships.com/adg/index2.html
Kris' Patreon Page:
https://www.patreon.com/kasick
@Pixelmusement on Twitter:
https://twitter.com/Pixelmusement
댓글목록
등록된 댓글이 없습니다.