If you ever wanted to see the kind of stuff newbie game coders made in the 90s on their own accord without design teams to back them up, well... today's Ancient DOS Games, Xerix and Xerix II are prime examples, made by the Australian coder Brendan Reville back in 1992 and 1994 when he was only 15 and 17 years old. This episode covers how the games are played, how to obtain them, and how to get them working best on modern systems using DOSBox.
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Additional Information and Corrections:
* Here's links to Xerix and Xerix II on the RGB Classic Games website:
http://www.classicdosgames.com/game/Xerix.html -
http://www.classicdosgames.com/game/Xerix_II%3A_The_Caverns_of_Mars.html
* I should point out that standards are MUCH higher nowadays, with students attending game design classes in post-secondary institutions being expected to produce much stronger material. Part of the reason for this is the prevalence of 3D (which is what commercial developers work with almost exclusively) and because of the vast array of tools and libraries available now, such as Godot and Unity. In the early 90s, these kinds of options simply didn't exist. :/
* Just a reminder that the limitations with keys locking up when trying to press multiple keys on a keyboard at once are hardware-based, not software-based, thus using the DOSBox keymapper to map joystick/gamepad buttons to keyboard keys doesn't factor into this limit, meaning if you have several keys held down at the software level thanks to a mapped joystick or gamepad, the actual keyboard itself will still function as well as it should. :B
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Pixelmusement Website:
http://www.pixelships.com
ADG on Pixelmusement:
http://www.pixelships.com/adg
Alphabetical Index of ADG Episodes:
http://www.pixelships.com/adg/index2.html
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