Definitely NOT the future of modern warfare right here... :P
Today on Ancient DOS Games, Gemini's taking a look at Omega, an unusual kind of simulation game developed and published by Origin Systems in 1989 where instead of controlling tanks directly, you program their AI using a proprietary programming language and then watch them do battle.
I feel like this game had lots of potential, but it's been over-complicated in some ways, not explained properly in other ways, and barely includes much of any pre-made content to get the player rolling, relying on players to produce their own content and to make their own fun. While that's not inherently a bad thing it makes for a steep learning curve with little to do without spending lots of time making your own stuff or downloading stuff from BBSes. (Or on the net nowadays, though very few website exist dedicated to this game.)
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Additional Information and Corrections:
* One of the features I showed but didn't comment on was the debugger which lets you monitor variables, use breakpoints, trace code and do all the nifty things a programmer would do with a debugger when making actual software. It certainly helps to figure out what code is making your tank do something you don't want it to do.
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