In today's ADG filler video, Gemini's taking a look back at Fractint, an incredibly popular and powerful piece of free software used for generating fractal imagery throughout the 90s and even some of the 2000s, developed originally as Fract386 by Bert Tyler, becoming Fractint only months later, and eventually having many, MANY contributors add functionality and features to the software throughout its 12 years of active development!
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Additional Information and Corrections:
* If you'd like to grab a copy of Fractint for yourself, follow this link:
https://www.fractint.net/
* One of the other issues I ran into trying to use the program through ALL versions of DOSBox was getting the zoom feature to work reliably, as it often lost its position and threw out invalid numbers, causing the entire fractal rendering to fall apart. The thing is, I'm not 100% certain if this is exclusively a problem running it emulated or not as I recall running into similar issues back on real hardware, though not nearly as often as I was encountering them here. If anyone knows more about what's up with that, please let me know so I can add the details here!
* I feel I should clarify what I said about the "artistry" of fractals. Most images generated by a computer require some sort of artistic input. 3D-rendering requires models and textures, machine-learning algorithms need data sets to pull from, at some point along the line most forms of CGI have at least one artist, possibly more, contributing actual artistic effort towards the end result. Fractals on the other hand start out as images generated through pure math. Fractals can still be art and can still have artistry applied by people to result in images which are impossible to land on by random chance or without artistic skill; I was merely pointing out that the foundation of all fractals doesn't start with artistic input, but can certainly be moulded and shaped as such! :B
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Pixelmusement Website:
http://www.pixelships.com
ADG on Pixelmusement:
http://www.pixelships.com/adg
Alphabetical Index of ADG Episodes:
http://www.pixelships.com/adg/index2.html
Kris' Patreon Page:
https://www.patreon.com/kasick
@Pixelmusement on Twitter:
https://twitter.com/Pixelmusement
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Chapters:
00:00 Introduction
02:23 Basic Functionality
04:19 The Mandelbrot
04:59 Rendering Methods
06:09 Fractal Settings
07:38 The Julia
08:35 Plasma
09:08 Command Sets
09:52 Icons and Bifurcation
10:54 IFS
11:37 Newton
12:09 Closing Words
13:48 Credits
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