Originally Released: November 16th, 2013
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I'm actually not that bad of an artist, but I'm extremely slow at producing artwork, thus whenever I make games, making the art is always the bottleneck for me.
Still, since my age was a single digit, I've used the DeluxePaint programs and own three of the four released for DOS. (I'm missing DP Animation.) DeluxePaint II Enhanced is undoubtedly the best of the DP programs on the DOS side of things and is extremely powerful. I actually use it to produce most of the extra graphics you see in every ADG episode, such as the game stats. Thus I figured it was time to demonstrate just how powerful this thing is!
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Additional Information and Corrections:
* The original DeluxePaint II has a very similar feature set to the Enhanced version, but is slightly more buggy, lacks many of the more advanced colouring features such as translucency, and also lacks SVGA support. The Amiga versions got far more advanced than the DOS versions did and eventually started to hit limitations of the hardware they were trying to function on, which may be a part of the reason why the series was eventually abandoned. (The other part being EA wanting to focus more on games.)
* DeluxePaint uses its own special graphics format referred to as LBM. This is necessary since most graphics formats are unable to save (or even read) the stencil, snapshot and gradient data LBM supports. In fact, most modern software that is able to read and write the LBM format are unable to save this data.
* Other graphics software I use include and old (but still very useful) copy of Paint Shop Pro 7 for raster graphics work, and a powerful freeware program called Inkscape for vector graphics work.
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Pixelmusement Website:
http://www.pixelships.com
ADG on Pixelmusement:
http://www.pixelships.com/adg
Alphabetical Index of ADG Episodes:
http://www.pixelships.com/adg/index2.html
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