Episode Originally Released: April 30th, 2011
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There's very few modes of gameplay that I'm terrible at. One of the more generic ones is that I'm bad at strategy games, however, there's a handful of action/puzzle games that I just can't wrap my head around, one of which is Boulderdash, which was the direct inspiration for this game. Still, there are lots of people who enjoy games like this one and while I personally suck at it, I can see the extreme potential in the idea and can understand why people enjoy it. :)
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Additional Information and Corrections:
* Here's a quick link for those of you who want to give this game a go, keeping in mind that you may have to jump through a couple pages to find the download link:
http://www.elmerproductions.com/sp
* I made a very easy-to-make mistake which I didn't discover until preparing the thumbnail graphics for uploading. The VGA mode in this game is actually STILL only 16-colours, like the EGA mode, except that the palette has been utilized extremely well since the EGA colour spectrum is only 64 colours big while the VGA spectrum is 262,144 colours big. I mean seriously, until you take a real close look it really does feel like it's running 256 colours!
* Another mistake I made is with the skipping of levels. Because of the way I was skipping levels I thought you simply couldn't skip two in a row. Apparently, the way it works, is you can skip up to three levels at a time and aren't allowed to skip anymore until you clear one of the three you skipped.
* The title screen makes reference to a company called "Dream Factory". This is actually the same company as Digital Integration, just one of their publishing labels, along with "Action Sixteen" which references all the 16-bit games they were involved with.
* There's a crash bug involving joystick support. If you enable joystick support at any point in time and utilize a joystick, calibration information is saved and interpreted regardless of if the joystick is still attached or not. If you try using a joystick, then decide later on not to and disconnect your joystick from your system, the game will routinely crash back to DOS until you delete the SUPAPLEX.CFG file and let the game create it from scratch.
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Pixelmusement Website:
http://www.pixelships.com
ADG on Pixelmusement:
http://www.pixelships.com/adg
Alphabetical Index of ADG Episodes:
http://www.pixelships.com/adg/index2.html
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