Episode Originally Released: February 12th, 2011
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My first experience with SimCity was the SNES version, then I moved on straight to SimCity 2000 for Windows, so when I first got hold of the original DOS version of SimCity, I was a bit surprised by how much more basic it was... and by the fact that its highest speed setting could process an entire year in under a few seconds! :D
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Additional Information and Corrections:
* The old link to play SimCity Classic Live doesn't work anymore. :(
* Here's a link if you want to download the source code to "Micropolis", but if you're not a programmer you probably won't have a clue what to do with the files provided. It looks as though it may also be compatible beyond Linux now, but the only clue to this is that there's mention of a Visual Studio project file:
http://code.google.com/p/micropolis
* I never did talk about the CRI gauge, did I? Whoops. Basically, it shows you which zones are in the highest demand. Ideally, all three bars should be maximally positive. If one of them dips, then you have too many of those structures to support based on the size of your city, your tax rates, and the number of special structures you have. (IE: If residential drops, you either need more commercial and industrial, more stadiums, or your taxes are too high.)
* One feature I neglected to talk about is the auto-budget feature, which stops the budget window from showing up so long as your funds are staying on the positive side of things. If you want all the money you could ever use, just turn disasters off, make a small, profitable city, set the speed to fastest, turn auto-budget on and just let the game sit for a few hours unattended. It does remove from some of the challenge, but some of the fun is just in building a city at all and not necessarily making it work. ;)
* Stupid camera-causing telephone-like noise... :P
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