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BipBop Trilogy - ADG Episode 293

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댓글 0건 조회 2회 작성일 2025-08-19 03:27:39

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(NOTE: For those highly prone to epilepsy, there is a special version of this video with the gameplay footage greatly reduced in contrast in certain spots found here: https://youtu.be/AhICiIygrGc - Most people should be fine however as the worst the gameplay footage does is at the borderline of what's considered safe.) Today on Ancient DOS Games, Gemini's taking a look at all three BipBop games, a trilogy of Breakout clones developed by Stuart Riffle under the business moniker of S&M Software back in 1989 and 1993. While these games are somewhat unremarkable they seem to hold a dark secret of some sort... at least... that's what we're led to believe... Hmmmmm... ------------------------------------------ Additional Information and Corrections: * Here's links to BipBop II and BipBop I&3 over on the DOSGames website: https://www.dosgames.com/game/bipbop-2/ & https://www.dosgames.com/game/bipbop-3/ * Or you can follow this link to grab I&3 from Ross's Accused Farms website or watch his coverage of the game: https://www.accursedfarms.com/posts/rosss-game-dungeon/bip-bop-ii/?v=1 * I was really torn on how to deal with the colour-cycling backgrounds in the gameplay. Generally speaking, the recommended limit with flashing and such to avoid triggering an epileptic attack in someone is 3 Hz and the worst the gameplay does is 2 Hz, which is technically OK, but that doesn't mean some people wouldn't find it uncomfortable anyways or be worried that maybe it'd trigger a bad reaction despite that, so I ultimately decided to put effort into rendering out a second video. * I actually made a mistake with the DOSBox Configuration details... sort of. See, if you follow them, you'll be fine, but what I failed to recognize is that BipBop II and 3 do NOT have proper timing, it just so happens the base cycles you get with the auto setting seemingly works just fine. If the way "auto" works changes in the future, manually set a fixed cycles count of 3000 for BipBop II and 3. :P * I have confirmed with Ross Scott himself that the ending I was expecting in BipBop I was added in by him in his coverage of the game. Not surprised, but at the same time slightly disappointed that there isn't some deeper secret hidden in the game. :P ------------------------------------------ Pixelmusement Website: http://www.pixelships.com ADG on Pixelmusement: http://www.pixelships.com/adg Alphabetical Index of ADG Episodes: http://www.pixelships.com/adg/index2.html Kris' Patreon Page: https://www.patreon.com/kasick @Pixelmusment on Twitter: https://twitter.com/Pixelmusement

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