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Mechanics Investigation - Sim City 2000 - ADG Pro 21

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댓글 0건 조회 2회 작성일 2025-08-19 03:28:19

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(Sorry this went up a few days late; got sick right before I started editing the video together; needed some time to recover!) Today on ADG Pro we're going back to Sim City 2000 to investigate its underlying mechanics. Since there's a lot of things going on under the hood in this game, the focus here will be money, as we set a goal towards manipulating the mechanics to produce the most money possible regardless of all other factors. Fair Warning: It may be surprising just how much matters and just how much doesn't! :o ------------------------------------------ Additional Information and Corrections: * One factor which I elected not to look into was neighbouring cities, as the game tracks nearby cities and allows you to connect to them, however, as far as I'm aware this more-so affects the rate of population change and not how big those changes end up being. * Looking over the footage more closely it seems ordnances mostly just help tweak the numbers which ultimately tie into land values, so theoretically, they COULD help you squeeze more size out of each tile of your city, but at least in the early game, the cost to do this far exceeds the resulting benefits. * It should be noted that the "Nuclear Free Zone" ordnance costs nothing and pays nothing and DOES help boost land values very slightly, so unless and until you plop down Nuclear Power Plants, ALWAYS turn this ordnance on! * I also had disasters disabled during this. It should be noted that if you use power plants which need replacement after 50 years, they will crumble to dust with disasters on, or auto-rebuild (at expense and only if you have the money to do so) with disasters off. ------------------------------------------ Pixelmusement Website: http://www.pixelships.com ADG on Pixelmusement: http://www.pixelships.com/adg Alphabetical Index of ADG Episodes: http://www.pixelships.com/adg/index2.html Kris' Patreon Page: https://www.patreon.com/kasick @Pixelmusment on Twitter: https://twitter.com/Pixelmusement

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