With Special Guest Host: Brendan of RetroSwim!
Check out his channel here:
https://www.youtube.com/user/RetroSwim
Sorry this video went up late but it took a lot more effort to put together than I expected it to, so I kinda ran short on time. Still, it'll be pretty obvious where all that time went: Both myself and Brendan take a brief look at the differences between the various Sound Blaster cards utilized through the days of DOS and also answer some interesting yet surprisingly simple questions about them in the process!
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Additional Information and Corrections:
* Turns out there's actually quite a few games which support Dual OPL2, but I missed them because I was specifically researching SB Pro 1.0 using games, whereas the reason there's more games than that is because the original Pro Audio Spectrum audio cards ALSO have Dual OPL2s! The actual number of games supporting Dual OPL2 is a little over 30 when you add in games which directly support the PAS, which is a lot more than Brendan and I would've expected but still fairly low all things considered.
* Some of the Sound Blaster cards, notably the SB16, had MANY revisions, which can make it tricky identifying specific cards or which card you specifically need if you're trying to build a retro PC nowadays.
* The SB32 and AWE32 notably had several key revisions: The first few had the OPL3 chip itself on the card, then some moved the OPL3 support to emulation through another chip, then finally the OPL3 commands were run through Creative's CQM processing. The AWE64 only does OPL3 compatibility with CQM.
* Yeah, I used a picture of the AWE64 Gold instead of the original AWE64 just because it had a more unique look, but also because I remember the Gold being much more prevalent than the original.
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Pixelmusement Website:
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ADG on Pixelmusement:
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Alphabetical Index of ADG Episodes:
http://www.pixelships.com/adg/index2.html
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